Our attempt to bring dinosaurs to life via a smartphone app was met with excitement – then it hit a brick wall.
Before augmented reality products and apps take over the world, they'll have to get out of their own way.
Chinese customers spend billions on Nov. 11. Why, and what does it mean for the global retail marketplace?
It's withstood the test of time, and it's leading people to get out of the house, travel around and spend more time with their families.
Are you dreaming that you're awake or are you living in a computer simulation? There might be no way to be sure.
Today, we're hearing about a researcher who records birdsong, how tech changes music and why song might help address Indigenous language loss.
We've never needed Oculus Rift to provide immersive experiences – they've been around for as long as we have.
Virtual reality, augmented reality and serious games can help train people to respond to terrorism and kidnappings.
In this vision of the future, everything that we currently do in the real world – going to school, going to work, socialising, leisure – is done in a vast virtual environment.
The biggest mobile technology showcase of the year wrapped up in Barcelona yesterday. We took a look at some of the highlights.
New gaming headsets promise to seamlessly integrate the digital and the physical world, but they also typically limit the vision of those digital objects to the person wearing the headset.
Upcoming innovations suggest that 2018 might be the year when the promise of augmented reality begins to be realised.
From Harry Potter: Wizards Unite to The Last of Us Part 2, the new year promises some exciting releases in the world of gaming.
Apple's iPhone X is here, which means its push into augmented reality begins in earnest.
Disabled parking? Check. Disabled toilets? Check. But what about accessible supermarket shelves?
Who owns culture in the real-virtual world of augmented reality?
People will still be needed on factory floors, even as robots become more common. Future operators will have technical support and be super-strong, super-smart and constantly connected.
The technology needed to create a real Star Trek-like Holodeck is not that far out of reach.
Physical exercise was once primarily an open-air activity, until gym training and monitoring took hold. Digital devices and augmented reality now offer the freedom to head out into the city again.
We are now seeing technology being designed with education in mind, and it's changing the way students' learn and understand.