New gaming headsets promise to seamlessly integrate the digital and the physical world, but they also typically limit the vision of those digital objects to the person wearing the headset.
Upcoming innovations suggest that 2018 might be the year when the promise of augmented reality begins to be realised.
From Harry Potter: Wizards Unite to The Last of Us Part 2, the new year promises some exciting releases in the world of gaming.
Apple's iPhone X is here, which means its push into augmented reality begins in earnest.
Disabled parking? Check. Disabled toilets? Check. But what about accessible supermarket shelves?
Who owns culture in the real-virtual world of augmented reality?
People will still be needed on factory floors, even as robots become more common. Future operators will have technical support and be super-strong, super-smart and constantly connected.
The technology needed to create a real Star Trek-like Holodeck is not that far out of reach.
Physical exercise was once primarily an open-air activity, until gym training and monitoring took hold. Digital devices and augmented reality now offer the freedom to head out into the city again.
We are now seeing technology being designed with education in mind, and it's changing the way students' learn and understand.
This will be the year when the Internet of Things becomes intelligent -- and useful.
If you find your partner having a virtual relationship with someone else – or with a computer-generated individual – is that the same as adultery?
Apple can learn a lot from Google Glass and other augmented reality glasses.
ABBA are reportedly planning a 'virtual and live experience'. What might this actually entail?
A long historical progression has brought technology to the masses – and will expand our capabilities as far as we can imagine.
Pokemon Go brought augmented reality to people's attention, but dual camera smartphones will make it much more useful for the future.
Augmented reality systems need to display relevant information in a useful location. That's impossible without eye tracking.
Subtle manipulation of virtual reality can radically change how we respond without us even realising it.
Computers can become virtual companions, teachers, coaches and therapists. They can incorporate awareness of physical surroundings with human needs, preferences and even personality.
You might worry that people care more about what's on their smartphone than what's in their local wildlife park. But what if we could get them to care about both at the same time?