Digital play can be a great substitute for play in the physical world. Research shows playing on a screen builds many of the same skills.
Moral reasoning was impacted in school-age teenagers but not university students.
Human existence is now permeated by computer language. Digital artists combine human and computer codes to create digital poetry.
It's a worn-out debate based on no strong evidence, and if violent themes are going to be picked apart, then the real-world violence they're mimicking must be too.
Could the Olympics and other major sports be on the brink of bringing gamers into the 'real' sporting arena?
Esports is huge business, attracting millions of players and huge tournament prizes. But investors are worried about the level of hype in the industry.
It seems while the world has changed enormously since the industrial revolution, we haven't: we still love stories. And there's something sweet, and very human, about that.
When the army inserted a recruitment supplement in a gaming magazine was it reaching the right people?
Gathering Storm and other games like Frostpunk are now engaging with environmental issues.
There’s so much more to video games than first person shooters.
Anything is possible in the world of computers games – except women who fight, apparently.
The epic online game Fortnite was released a year ago and has attracted millions of fans (and detractors). So how has this game made such an enormous impact?
Specially designed computer games might improve the lives of people with Huntington's disease.
A revamped Atari is hoping to capitalise on its legacy with a fresh take on classic games.
E.T.: The Extra Terrestrial has some stiff competition when it comes to terrible computer game design.
AI just beat a top human professional in the game Dota 2, but the technology could help with much bigger strategic problems.
Digital games now know you so well they can predict your behaviour.
Women are making inroads in the gaming industry but progress is slow. We need more flexible workplaces, and perhaps even hiring quotas, to fix the gender imbalance.
Low-to-moderate use of electronic games may have a positive effect on children's later academic achievement, but overuse can be detrimental.
One year on from the launch of Pokémon Go, its mainstream decline has left behind a thriving scene.