Despite their vulnerability to co-ordinated attacks, community reviews can be a vital tool to make games better.
Psychologists and technology designers are working together to make digital experiences hard for kids to put down.
Lockdowns and learning from home have further embedded digital technology in young people’s lives. Educational theory and practice need to catch up fast.
A game world is an immersive fantasy world that is created with the intention of promoting interaction with its environment.
Sony and Microsoft are straying from traditional video game service models. While it might help diversify the market, it could also force avid gamers to empty their pockets.
Combating sexism and other forms of harassment in online videogames comes down to community standards.
Joe Rogan, a popular podcast host, derided gaming as a waste of time. For parents who are worried that this is true, understanding their children’s motivation can allay their concerns.
From music to porn, online platforms including Twitch, Patreon, Streamlabs, OnlyFans, and SubStack are becoming more familiar to consumers. But will they give creators an income?
Forced to stay inside, here are some games suggestions for connecting with new people, old friends and older members of your family.
The mobile game has been downloaded more than 50 million times. If you have kids, they’ve probably played it. But it’s more problematic than most people realise.
The Autcraft community offers a controlled and filtered environment for autistic children to play and socialise
A self-taught AI beat humans at their own game – here’s how they did it.
The supervised, structured and balanced use of Minecraft could allow students to fully benefit from the potential of this game to build skills and increase motivation.
To help establish South Africa’s gaming industry as a viable career path for more diverse participants, more support for the technical training required has to be considered.
A video uploaded to YouTube last month depicted an avatar in a video game physically assaulting a female character until she was unconscious. Should that be allowed in today’s gaming culture?
The epic online game Fortnite was released a year ago and has attracted millions of fans (and detractors). So how has this game made such an enormous impact?
As retro video games become more popular, research suggests players could be looking for nostalgia – and the psychological benefits it brings.
Just because people enjoy a recreational activity doesn’t mean they’re addicted to it, even if they spend lots of time doing it.
WHO’s classification of ‘gaming addiction’ ignores the hugely positive aspects of play.
A reflection of its own time, the iconic arcade game planted the seeds of today’s video game culture.