Lockdowns and learning from home have further embedded digital technology in young people’s lives. Educational theory and practice need to catch up fast.
The World Health Organization is building a game world to allow medical practitioners to admit virtual patients for emergency treatment during a mass casualty simulation.
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Sony and Microsoft are straying from traditional video game service models. While it might help diversify the market, it could also force avid gamers to empty their pockets.
College videogame team members practice League of Legends.
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Joe Rogan, a popular podcast host, derided gaming as a waste of time. For parents who are worried that this is true, understanding their children’s motivation can allay their concerns.
From music to porn, online platforms including Twitch, Patreon, Streamlabs, OnlyFans, and SubStack are becoming more familiar to consumers. But will they give creators an income?
Video games can be played across distances with new and old friends, as a family and for learning.
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Forced to stay inside, here are some games suggestions for connecting with new people, old friends and older members of your family.
The game’s players are able to customise their own storyline, which can then be ‘featured’ and shared with other players. The catch is, there’s more than 12 million creators - and the content isn’t exactly well-regulated.
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The mobile game has been downloaded more than 50 million times. If you have kids, they’ve probably played it. But it’s more problematic than most people realise.
The supervised, structured and balanced use of Minecraft could allow students to fully benefit from the potential of this game to build skills and increase motivation.
To help establish South Africa’s gaming industry as a viable career path for more diverse participants, more support for the technical training required has to be considered.
Rockstar Games has been criticised in the past for stereotypical portrayals of female characters in its games.
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A video uploaded to YouTube last month depicted an avatar in a video game physically assaulting a female character until she was unconscious. Should that be allowed in today’s gaming culture?
Call that a weapon? Playing Fortnite, a web-based multiplayer survival game.
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The epic online game Fortnite was released a year ago and has attracted millions of fans (and detractors). So how has this game made such an enormous impact?
Instruments of nostalgia and psychological well-being?
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