There's not enough scholarly evidence to suggest game companies can control our minds or our wallets.
More than 30 million people play Roblox every day - and millions also make their own games for the booming kid-friendly digital platform.
Research shows multiple social and cognitive benefits of playing video games.
Too much screen time doesn’t leave enough time for other important parts of growing up. Predicting which little kids will likely grow into heavy tech users could help target educational campaigns.
Caregivers can strategize with young gamers and challenge racist and sexist stereotypes.
With the pressures of the holidays, rising COVID-19 rates and social isolation, people can easily fall into addictive-like behaviours. Here are some ways to challenge ourselves and family.
Sony and Microsoft are straying from traditional video game service models. While it might help diversify the market, it could also force avid gamers to empty their pockets.
Video games can be useful in learning English, math, history, physics and yes, even physical education. While they’re not a substitute for schooling, video games are a great indoor activity.
Video game ‘amoralists’ argue killing in gaming isn’t harmful since no living being is actually hurt. But when it comes to hurting virtual animals, we disagree.
Digital play can be a great substitute for play in the physical world. Research shows playing on a screen builds many of the same skills.
Combating sexism and other forms of harassment in online videogames comes down to community standards.
Joe Rogan, a popular podcast host, derided gaming as a waste of time. For parents who are worried that this is true, understanding their children’s motivation can allay their concerns.
Moral reasoning was impacted in school-age teenagers but not university students.
Surely, it can’t be fun to watch others play games you can play yourself? The hundreds of hours people spend on live-streaming platform Twitch would suggest otherwise.
Board game Pandemic is providing more than entertainment in lockdown – helping players think through problems creatively, focus, adapt and reflect on serious issues.
Forced to stay inside, here are some games suggestions for connecting with new people, old friends and older members of your family.
We live in the time of the ‘quantified self’. This means we’re constantly under pressure to use technology to ‘optimise’ ourselves, and may be why many people view gaming as a ‘waste of time’.
Video games are becoming just as popular as professional sports, so why do people think it’s only a game?
New research finds that the different ways boys and girls use digital technology might explain the discrepancy.
Virtual Reality is failing to live up to the hype - but why? One problem is a lack of imagination. In a world of limitless possibilities, there’s no need to test-drive a virtual family sedan.