Video games aren't just fun, they can also be potent therapeutic devices. The OrbIT has shown it can help children with cerebral palsy to improve their hand function.
Brain stimulating headsets are being enthusiastically taken up by gamers aiming to boost performance. But there are risks, particularly for children or those vulnerable to mental health problems.
The Olympics are an opportunity for eSport to drive a new social movement.
The minds of Pokemon trainers have been manipulated using basic behavioural science.
We've had enough studies suggesting that games are good for us. We need to start asking why.
The spontaneous success of Pokémon Go shows how powerful internet memes can be.
Augmented reality games have been around for more than a decade, so what was it about Pokémon GO that allowed it to become a global phenomenon?
The Pokemon GO craze has transformed a generation of gamers who admit they would otherwise be inside watching TV, surfing the internet, or playing console games.
The latest Pokémon GO craze is transforming some public and private spaces as people interact with the game via their smartphone. In some cases, this might unwelcome, even problematic.
Within days of its release the new Pokémon Go had got people pounding the streets trying to capture virtual creatures. But already there are concerns over the risks it poses to gamers.
A new game designed to aid dementia research shows how understanding architecture is vital to gameplay.
They may offer a cloak of anonymity, but you can peep behind the veil and learn a little about who's at the controls.
Video games aren't only for kids. A new report shows that older Australians are embracing games, for a variety of reasons.
Some of the harassment women face while playing video games could be due to bully tactics employed by lower status men.
What gives horror-themed computer games their kick, and why do so many of us like it?
Our study found that those people - including women - who are most interested in sex play the most violent games.
Scientists have developed an online "brain training" game designed to make you associate unhealthy foods with saying no.
Our minds have always adapted to their environment but advertisers are exploiting opportunities for distraction like never before.
If early videogames are really that good, they'll still hold up today – right?
Academic papers are often cherry picked to support our prevailing views. We need to be careful to acknowledge the complexities of many issues explored by science.