Some games developed in South Australia will now be able to access a rebate of 10% of production costs. It’s helpful but more is needed for Australia’s game industry to thrive.
Esports is huge business, attracting millions of players and huge tournament prizes. But investors are worried about the level of hype in the industry.
PlayerUnknown’s Battleground - a multiplayer, fight-to-the-death video game - was the most downloaded game for the first quarter of 2018. It feels like an immersive experience of today’s nightmares.
Australia’s videogame industry has called for an end to the government’s silence around funding. And with local games competing on the world stage, it’s time for the cultural medium to be recognised alongside TV and film.
Lindsay Grace, American University School of Communication
Readers read, viewers watch and players do. That level of engagement gives games real power to influence people both within and outside the play itself.
People want video games and interactive experiences that help them explore deep and meaningful themes, such as creating family, valuing diversity and living responsibly.
This exclusion of games from artistic funding in this year’s budget follows the cancellation of the Interactive Media Fund in last year’s budget. Where to now for the Australian videogame industry?
The UK’s video games industry body Tiga has called for the products to be treated like other creative industries such as television or film, rather than mere “software”. There is a good argument for this…
Does the name Felix Kjellberg sound familiar? How about PewDiePie? … Still nothing? Clearly you’re not one of the 31 million subscribers to YouTube’s most successful channel, PewDiePie, starring 24-year-old…