With current social distancing measures, Australia's sporting bodies can't rely on physical attendance for revenue. Not turning to esports at such a time would be a missed opportunity.
We live in the time of the 'quantified self'. This means we're constantly under pressure to use technology to 'optimise' ourselves, and may be why many people view gaming as a 'waste of time'.
Video games are a fun diversion, but they can also build connections and help address feelings of isolation and loneliness.
Multiplayer games can inspire creativity and sustain children's friendships while sheltering at home
As people social distance, a new social life and community can be found online.
The streaming giant will struggle to continue its share price march otherwise
Video games are becoming just as popular as professional sports, so why do people think it's only a game?
Dopamine fasting has fast become a fad in the Silicon Valley, as a way to reset the brain's feel-good chemical. Many religions have advocated fasting for some of the same reasons.
Most of us spend hours each day glued to some type of screen for work or play. But is that a bad thing? Has anyone got the data to figure it out? Now is the time for 'The Human Screenome Project.'
Apple Arcade and Google Stadia may threaten a sector that spawned the likes of Farmville and Angry Birds. Developers can build better communities in response.
Video games present players with rich and immersive digital worlds.
It's a worn-out debate based on no strong evidence, and if violent themes are going to be picked apart, then the real-world violence they're mimicking must be too.
There are calls to boycott the latest release due to the game's questionable depiction of Russia.
Untitled Goose Game is a global phenomenon out of an indie games house in Melbourne. Its success shows us where a little investment in games can lead.
A new genre of video games lets players explore virtual environments that recreate actual places and real people's lives and memories.
Google's Stadia and Apple Arcade will rattle the gaming world this year. Both aim to solve current limitations, but as user experience improves, issues around connectivity and cost arise.
Whether it frustrates or motivates your opponent can depend on the situation.
Around 2.2 billion gamers regularly sit at home, many playing action-packed war games, which fuse virtual boot camps with special operations aimed at eliminating enemies.
Stop blaming video games for violent acts, a digital culture expert says. Instead, look to the link with public health to help us deal with a complicated culture of violence.
Mentally ill, white supremacist video game-playing men are pushing rates of mass homicide ever higher in the US? The real data is more nuanced than common misperceptions suggest.