For decades extremist groups – especially the far right – have used gaming and game-adjacent platforms to try to radicalise gamers.
Findings from a Victorian coroner’s report remind us we still don’t fully understand how problematic gaming ties into other factors in a person’s life.
Authentic use of history in games is not about claims to accuracy, but about transparency.
Video gaming is often seen as a distraction for students. So the challenge is to distract students back towards learning – and video games provide the perfect model.
Video game ‘amoralists’ argue killing in gaming isn’t harmful since no living being is actually hurt. But when it comes to hurting virtual animals, we disagree.
Surely, it can’t be fun to watch others play games you can play yourself? The hundreds of hours people spend on live-streaming platform Twitch would suggest otherwise.
They’ll make you laugh, cry or just help you zone out.
We live in the time of the ‘quantified self’. This means we’re constantly under pressure to use technology to ‘optimise’ ourselves, and may be why many people view gaming as a ‘waste of time’.
Video games are becoming just as popular as professional sports, so why do people think it’s only a game?
Creators of video game sound scores have more in common with classical composers than you might think - and they create dynamic sounds and music that cleverly respond to play.
Applying elements of gaming to the way people work together can spark imaginative new ways of thinking and problem solving.