Game design engages players through emotional identification and physical participation, and relies heavily on the role of human hands in knowing and navigating the world.
Games can help players practice important skills related to civics and public life, like communication, empathy and compassion, critical thinking, and problem-solving.
Watching my teens play video games for hours on end tells me that video game designers understand something that my fellow teachers and I had not!
A history professor describes how student-designed video games have transformed his classroom and provided a substitute for academic essays.
More than $500 million of a $1.2 billion digital economy strategy in Tuesday’s budget will be spent on overhauling the federal government’s myGov and My Health Record sites.
There's not enough scholarly evidence to suggest game companies can control our minds or our wallets.
Robinhood’s trading app uses features commonly found in video games and casinos to make investing more fun, which also obscures the real risks involved.
It’s not proper representation if you have to go hunting for it or if players can choose to leave it out of their gameplay.
Research shows multiple social and cognitive benefits of playing video games.
Seeking isolation can lead to creativity and a deeper understanding of oneself, as these artworks show.
Caregivers can strategize with young gamers and challenge racist and sexist stereotypes.
Netflix is making a live action series based on Assassin’s Creed. With its promise of endless return and varied historical settings, the game has been an enduring success.
More than just an entertaining way to pass the time, some players have found that some video games can change how they see the world.
Sony and Microsoft are straying from traditional video game service models. While it might help diversify the market, it could also force avid gamers to empty their pockets.
A new series has been announced by Netflix but the last time the game was adapted it wasn’t exactly a success. The lack of coherent narrative within the expansive gaming world may be to blame.
Video games can be useful in learning English, math, history, physics and yes, even physical education. While they’re not a substitute for schooling, video games are a great indoor activity.
Esports is becoming a goldmine for betting companies. New research shows how their online ads are reeling in children.
Some games developed in South Australia will now be able to access a rebate of 10% of production costs. It’s helpful but more is needed for Australia’s game industry to thrive.
Video game ‘amoralists’ argue killing in gaming isn’t harmful since no living being is actually hurt. But when it comes to hurting virtual animals, we disagree.
The young people in this 2017 video game are unemployed or working dead end jobs or living with their parents while pondering an uncertain future. It’s a bit like life today, in a time of pandemic.