If the VR industry is to experience the kind of growth that will make it worthy of the billions of dollars that have been invested in it, we need to view the metaverse as public infrastructure.
Here are the trends on the cusp of transforming the online world.
The huge gathering of policymakers focused on culture’s crucial role in sustainable development.
The Newport medieval ship is the most complete section of a 15th-century European vessel discovered to date.
From augmented reality to hitting an escape room, here’s how to keep yourself – and your senses – occupied this summer.
The metaverse offers novel opportunities for retailers and their customers, but retailers need to be adequately prepared to overcome the challenges of new technology.
The virtual office promised by the metaverse could bring enhanced surveillance and the drawbacks of online culture to the workplace.
Anduril says it is “transforming US & allied military capabilities with advanced technology” – and it’s setting up shop in Australia.
The development of an immersive mobile phone application for university anatomy students offers insights into the future of online learning.
The use of virtual reality and augmented reality in environmental education is controversial, but there are clear benefits.
Who makes money from the metaverse, and how, comes down to what it becomes. And shaping the metaverse is, to a large degree, a matter of definitions.
The metaverse is being hyped as a game-changing virtual platform that will transform our digital lives. But it has some inherent challenges to overcome in order to achieve mass adoption.
That impossibly beautiful model on Instagram might be just that. CGI influencers are already on social media, and Meta’s commercial interest means it shouldn’t be in charge of the ethical guidelines.
Activision’s big titles have led the way in getting us used to virtual worlds. Making them VR will be a gamechanger.
Many people are talking about this coming virtual world, but many others would rather stay where they are.
For the metaverse to work, people need to own their virtual bodies and possessions and be able to spend money. The same cryptographic technology behind bitcoin will make that possible.
People may think of the metaverse as virtual, but the harm terrorists and extremists could do is very real.
We’ve seen panic buying, the rise of the “homebody economy” and a strong shift towards contactless shopping. So what now?
‘Nottopia’ began as a fantastical virtual island, and has since become a floating castle in the sky.
Facebook’s parent company is now called Meta, as part if its move to embrace the metaverse - the blurring of the online and real worlds via virtual and augmented reality technologies.