Virtual Reality is failing to live up to the hype - but why? One problem is a lack of imagination. In a world of limitless possibilities, there’s no need to test-drive a virtual family sedan.
Somewhere between the early Buddhist times and today, worries about game addiction have given way to scientific understanding of the benefits of play, rather than its detriments.
The Australian Classification Board has “refused classification” for at least four videogames in recent months. Such bans show the introduction of an R18+ classification was not a win for players.
In VR you can explore the world from a different point of view. And studies have shown that experiencing new perspectives in the virtual world can alter your behaviour in real life.
The World Health Organisation has classified gaming disorder as an addiction. But it involves more than just playing videogames for hours on end. Here’s how to spot it and what you can do about it.
To help establish South Africa’s gaming industry as a viable career path for more diverse participants, more support for the technical training required has to be considered.
Fortnite was the most outstanding and unexpected success of 2018, hitting 78.3 million players in August, and bumping developer Epic Games to a US$15 billion dollar valuation.
Games have come a long way since their genesis in the 1970s. Today, games designers consult with ecologists and other experts to create worlds that feel alive and real.
A video uploaded to YouTube last month depicted an avatar in a video game physically assaulting a female character until she was unconscious. Should that be allowed in today’s gaming culture?
The International Olympic Committee recently hosted a meeting on e-sports – organized video competitions. Should e-sports be in the Olympic Games? An Olympian says no.
The new strategy is centred on investment in 5G while making Telstra smaller and simpler. But 5G might not fill the A$3 billion hole caused by the NBN.