Gaming is a way to connect to family members. Those relationships can improve mental and physical well-being, in addition to creating meaningful personal bonds.
A new game designed to aid dementia research shows how understanding architecture is vital to gameplay.
When you read to children, they develop abilities to express emotions through language.
If game producers get better at targeting older gamers, many effects of aging - social, cognitive and physical - could be reduced.
With the boundaries between film and game eroding, why are more people not exploiting the potential for cross-media creations?
The ability to track where you are looking on screen opens up new options for video game players and developers. But is eye-tracking technology a gimmick or a game changer for the gaming industry?
Victorian police are attributing a rise in car thefts to the "Grand Theft Auto Generation". But blaming video games just distracts from bigger questions of inequality and societal detachment.
An experiment providing interactive games for orang-utans is showing the potential for digital technology to enrich the lives of zoo animals.
They may offer a cloak of anonymity, but you can peep behind the veil and learn a little about who's at the controls.
Australian game developers compete on a global level, but some governments are more supportive of their local industry.
While it's impressive, developing a computer to win at Go is not a big step toward the type of artificial intelligence used by the thinking machines we see in the movies.
Alice has always trail-blazed through new and uncharted territory, and this is no less true of her ventures into the 21st century.
Do you run wild in Fallout, or vicariously hunt zombies in The Walking Dead? Three philosophers investigate the enduring appeal of the post-apocalypse.
How did we go from videogames played in bedrooms to watching live in front of an audience of millions?
The US$17 million prize pool at The International Dota 2 Championships shows how much the industry has grown over the past decade.
Baseless claims about the damage done to kids' development create needless panic. And they distract from legitimate, evidence-based concerns with which parents need to engage.
Video games aren't only for kids. A new report shows that older Australians are embracing games, for a variety of reasons.
Some of the harassment women face while playing video games could be due to bully tactics employed by lower status men.
This exclusion of games from artistic funding in this year’s budget follows the cancellation of the Interactive Media Fund in last year’s budget. Where to now for the Australian videogame industry?
What gives horror-themed computer games their kick, and why do so many of us like it?