As retro video games become more popular, research suggests players could be looking for nostalgia – and the psychological benefits it brings.
University course designers are harnessing the addictive quality of video games to develop 'Serious educational games' that engage and motivate students.
The International Olympic Committee recently hosted a meeting on e-sports -- organized video competitions. Should e-sports be in the Olympic Games? An Olympian says no.
From dyslexia, to dementia to schizophrenia, there is evidence that playing games can help, while boosting family connections and emotional wellbeing.
A study investigating the psychological effects of loot boxes in video games shows that such mechanisms are similar to gambling.
Just because people enjoy a recreational activity doesn't mean they're addicted to it, even if they spend lots of time doing it.
Now that gaming addiction is officially recognised, we need to develop strategies to counteract it.
If your child is keeping their grades up and maintaining friends and hobbies, then their gaming activity is likely not a disorder or addiction.
A reflection of its own time, the iconic arcade game planted the seeds of today's video game culture.
Facebook enters the world of gaming – where the web addresses are short, the streams are long and the cash flows.
A revamped Atari is hoping to capitalise on its legacy with a fresh take on classic games.
Media giants like ESPN may have thought that eSports was a fad but not anymore. Revenue from eSports video games are set to take over traditional sports leagues.
We should consider the messages that violence and aggression in sports of all kinds give children and young people – and devise strategies to lessen the impact.
Though the World Health Organization has declared "gaming disorder" an addiction, its – and others' – concerns about technology use and alleged addiction don't hold up to scholarly scrutiny.
PlayerUnknown's Battleground - a multiplayer, fight-to-the-death video game - was the most downloaded game for the first quarter of 2018. It feels like an immersive experience of today’s nightmares.
The story of this video game speaks to what seems a powerful political moment, of an American nation literally at war with itself.
With A Quiet Place and Far Cry 5, sci-fi influenced media is once again turning a mirror on society's anxieties.
Do video games increase violent behaviour? A music scholar who has focused on how musical elements contribute to immersion in video games explores the issue.
For years, there have been questions about research showing connections between playing violent video games and aggressive behavior.
Critical standards of evidence must be met to merit the WHO's new diagnostic category for addicted gamers.