University course designers are harnessing the addictive quality of video games to develop 'Serious educational games' that engage and motivate students.
Forget the "summer slide" here's how you can help your child learn more over the summer holidays.
Even as our world goes digital, there will always be an appetite for craftsmanship, for art and for the work only human hands can truly bring to life. Art and design schools should celebrate creators.
Early shared reading is linked to a number of benefits for children, including better performance in NAPLAN, reading, writing, spelling, grammar and mathematics.
Welcome to the wonderful world of kamishibai – a centuries-old Japanese storytelling tradition.
Smart phones are educational – and a big part of students' futures.
Childhood adversity is linked to social and mental health problems later in life. New research suggests brains that aren't as good at recognizing rewards and responding to change may be to blame.
NAPLAN has now been in place for a decade and needs ongoing review and refinement to make it more useful to classroom teaching and learning.
We shouldn't save play for the playground.
Artificial intelligence will transform universities. Here’s how.
Where and how do we learn to innovate? Our parents can’t teach us. Our bosses are trying to learn alongside us. Even post-secondary courses only provide us with the basics. Follow this recipe.
Teachers make a significant difference to their students’ lives – sometimes against all odds – and they deserve to be celebrated.
Neuroscience labs around the world may need to reevaluate some of their assumptions about whether what works in animals will really produce meaningful treatments for people.
The scientists behind a controversial new study were surprised by their own results. But they carefully did all they could to 'prove a negative,' and their neurogenesis study is shaking up the field.
Employers now expect to hire people out of universities who don't require any training. That's why so-called experiential learning is becoming so critical for university students.
Children and adolescents with obsessive compulsive disorder should be offered extra support at school.
Adolescents have important developmental work to do. Despite what worried grownups think, taking needless risks isn't the goal for teens. Being risky is part of exploring and learning about the world.
Each year large numbers of college students drop plans to become engineers or scientists because of poor performance in calculus. A new 'active learning' approach could help turn things around.
E-learning is both a technological and a social innovation. At its best, it can address problems within a particular social context.
African board games are learning spaces for players to develop cognitive and non-cognitive skills given the mechanics or rules embedded in these games.