Your virtual self reflects your real-life skills and values. Understanding them could help you find a more suitable job.
When the army inserted a recruitment supplement in a gaming magazine was it reaching the right people?
Gathering Storm and other games like Frostpunk are now engaging with environmental issues.
The latest version of the Spider-Man video game offers insights into how science could be taught more effectively to today's college students, a researcher and video game enthusiast suggests.
Red Dead Redemption 2 has been criticised for its portrayals of violence, but it could also be teaching players the lost art of reading a map.
There’s so much more to video games than first person shooters.
Fortnite was the most outstanding and unexpected success of 2018, hitting 78.3 million players in August, and bumping developer Epic Games to a US$15 billion dollar valuation.
Problem gambling among children has gone up, and it's got everything to do with gambling-like features in video games.
Games have come a long way since their genesis in the 1970s. Today, games designers consult with ecologists and other experts to create worlds that feel alive and real.
A video uploaded to YouTube last month depicted an avatar in a video game physically assaulting a female character until she was unconscious. Should that be allowed in today's gaming culture?
Rockstar Games's latest release has set a new precedent for realism, but living the "every day" in games can easily test our patience.
Mainstream recognition of gay gamers and characters in video games has been a long time coming.
New research shows girls are more likely to take physical science or technology degrees if they play video games.
The epic online game Fortnite was released a year ago and has attracted millions of fans (and detractors). So how has this game made such an enormous impact?
As retro video games become more popular, research suggests players could be looking for nostalgia – and the psychological benefits it brings.
University course designers are harnessing the addictive quality of video games to develop 'Serious educational games' that engage and motivate students.
The International Olympic Committee recently hosted a meeting on e-sports -- organized video competitions. Should e-sports be in the Olympic Games? An Olympian says no.
From dyslexia, to dementia to schizophrenia, there is evidence that playing games can help, while boosting family connections and emotional wellbeing.
A study investigating the psychological effects of loot boxes in video games shows that such mechanisms are similar to gambling.
Just because people enjoy a recreational activity doesn't mean they're addicted to it, even if they spend lots of time doing it.