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Articles on Video games

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Beyond: Two Souls – not a film, not a game, but definitely entertaining. AAP

Two Souls, one body: the rise of convergence entertainment

Beyond: Two Souls isn’t a film. It isn’t a game. The interactive adventure game, released by French developers Quantic Dream for Sony’s Playstation 3, is a melding of the two. Using sophisticated motion-capture…
Where are all the Parisians? Call of Duty avoids hurting people by simply pretending they don’t exist. Call of Duty

Realistic war games have collateral damage of their own

The Red Cross has called for makers of videogames to more actively embed and interrogate the laws of war by, for example, punishing players for killing civilians or using torture to gain information. However…
The face that launched a thousand games. Hawaii Kawaii

How Hiroshi Yamauchi and Nintendo changed the world

The death of Hiroshi Yamauchi marks the end of an extraordinary career that spanned 53 years, during which the Nintendo president not only changed a company but left his mark on the very nature of the…
The just-released Grand Theft Auto V is one of the most hotly anticipated videogames of all time. But how does it inform the debate around videogame violence? Antonio Rubio

Grand Theft Auto V: why we’d kill to get it

The blockbuster videogame launch of Grand Theft Auto V was met with a fanfare of confusing messages. Gamers were promised the familiar diet of salacious content: players are free, so we are told, to drive…
There’s an emerging body of research focusing on the potential positive influences of video games. Rebecca Pollard

Beyond the beat-em-up: video games are good for young people

Research and media attention has usually focused on possible negative impacts of video games. But a clear case to support such links is yet to emerge and even people who argue that video games have a negative…
Research suggests violent videogames such as Hitman don’t make people antisocial, so is it time to change the debate? Michael Heilemann

When videogame violence has no effect, should we worry?

Earlier this week on The Conversation, Morgan Tear wrote a terrific article calling into question the supposed negative effect of videogame violence on players’ behaviour. And I would argue we could use…
Research showing no effect on antisocial behaviour after playing violent videogames (such as Call of Duty: Black Ops) should not be discounted. hmomoy

Violent videogames: why the ‘null effect’ shouldn’t be shot down

The debate over the impact of playing violent videogames on aggressive attitudes and behaviour is a long and heated one. Based on my research, I would argue the link is not as straightforward as A + B…
A grand narrative is more important than bloodlust. jit

Gamers want epic tales, not just violent short-cuts

Battlefield 3, a video game developed by Electronic Arts (EA), has caused a stir. The debate of violence in computer games has become not just a regulatory issue but a political one too. Perhaps understanding…
Xbox One’s new controller. Tony Rice

More than a console: Xbox One is not just for gaming

After many months of rumours, speculation and discussion on the next offering of Microsoft’s gaming console, details of the new Xbox have finally been revealed. Christened Xbox One, it is to be their third…
Sony CEO Andrew House launching the PlayStation 4 last month - will it change the face of gaming? EPA/Peter Foley

PlayStation 4: the platform’s more important than the power

Sony fired its salvo in the next-generation console wars with last month’s announcement of the PlayStation 4, set to be released later this year. But the hardware specifications of the new console – placed…
Hunting game has been turned into a hunting game. TrackingPoint

TrackingPoint bolt-action rifles are game-changers, not a game

If you were born before 1985 there’s a good chance you watched Looney Tunes on a Saturday morning and followed the exploits of Elmer Fudd, Bugs Bunny and Daffy Duck. Poor old Daffy, at times disguised…
In the wake of the Sandy Hook shootings, we need to more concerned than ever about the effects of violent videogames. JBLivin/Flickr

Violent videogames should worry us (but shouldn’t be banned)

The Connecticut town of Southington last week introduced a videogames return program, offering a $25 gift card to parents who wanted to rid their households of violent titles. The program comes in the…
Tough enemies tend to become easier by the end of a game, normally because you learn and they don’t. Robots image from www.shutterstock.com

Beaten by bots – training AI for first-person shooter games

When you first stare down that tough opponent in a videogame (think Big Daddies in Bioshock or Striders in Half-Life 2), it can seem impossible to beat the computer-controlled character you’re facing…
Google Ingress turns walking the city streets into a game of territorial control. Google

Turf war: pick your side and get outside with Google’s Ingress

Don’t read technology blogs? Then a new innovation in massively multiplayer online role-playing games (MMPORGs) may be passing you by. Perhaps, like me, such games have never been of much interest to you…
Black Ops II was one of the most-anticipated games of 2012, and it’s had the sales figures to match. Activision

Call of Duty: Black Ops II – why the series hits the target every time

Last week, the first-person military shooter game Call of Duty: Black Ops II hit the shelves. The release marks the fourth year in a row that a game in the Call of Duty series has had the “biggest entertainment…
When we’re deciding how our character should act in-game, do we default to our real-world moral codes? rachel a. k.

Videogames and morality – separating fact and fiction

A recently published study in the journal of Cyberpsychology, Behavior, and Social Networking suggests most videogame players are governed by the same moral codes they apply to real life. But there are…
Like the cultural forms that came before them, videogames overlap with everything. Axel Pfaender

Freeplay reminds us videogames matter: the ‘culture’ debate is over

Last week’s Freeplay Independent Games Festival in Melbourne served as a reminder that videogames – all videogames – are culturally significant. Freeplay, which gives people from Australia’s videogame…

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