A study shows lot boxes in video games meet the psychological criteria to be considered a form of gambling.
Aaron Drummond
A study investigating the psychological effects of loot boxes in video games shows that such mechanisms are similar to gambling.
Are these people suffering from a disorder – or just having fun?
AP Photo/Kamil Zihnioglu
Just because people enjoy a recreational activity doesn’t mean they’re addicted to it, even if they spend lots of time doing it.
rangizzz/Shutterstock.com
Now that gaming addiction is officially recognised, we need to develop strategies to counteract it.
Fortnite is a web based multi player survival game developed by Epic Games.
Shutterstock
If your child is keeping their grades up and maintaining friends and hobbies, then their gaming activity is likely not a disorder or addiction.
The iconic shooting game in its original stand-up arcade form.
Jordiferrer
A reflection of its own time, the iconic arcade game planted the seeds of today’s video game culture.
While Facebook appeals to the older generations, it is losing market share of the younger generations quickly.
Facebook Screen Shot at 5pm
Facebook enters the world of gaming – where the web addresses are short, the streams are long and the cash flows.
Atari
A revamped Atari is hoping to capitalise on its legacy with a fresh take on classic games.
The Finnish R6 eSports proleague team, winners of Rainbow Six Pro League Championship in Sao Paulo.
(Ubisoft)
Media giants like ESPN may have thought that eSports was a fad but not anymore. Revenue from eSports video games are set to take over traditional sports leagues.
Violence is often accepted as a intrinsic part of sports.
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We should consider the messages that violence and aggression in sports of all kinds give children and young people – and devise strategies to lessen the impact.
Using this many devices at once doesn’t mean a person is addicted to technology.
Pressmaster/Shutterstock.com
Though the World Health Organization has declared “gaming disorder” an addiction, its – and others’ – concerns about technology use and alleged addiction don’t hold up to scholarly scrutiny.
eSports, which includes online multiplayer games like PUGB, is an industry forecast to reach nearly US$1 billion in revenue by 2019.
YouTube
PlayerUnknown’s Battleground - a multiplayer, fight-to-the-death video game - was the most downloaded game for the first quarter of 2018. It feels like an immersive experience of today’s nightmares.
Ubisoft
The story of this video game speaks to what seems a powerful political moment, of an American nation literally at war with itself.
John Krasinski in A Quiet Place.
Paramount
With A Quiet Place and Far Cry 5, sci-fi influenced media is once again turning a mirror on society’s anxieties.
According to research, gamers are well-aware of the artificiality of the fictional video game world.
(Screenshot/DICE)
Do video games increase violent behaviour? A music scholar who has focused on how musical elements contribute to immersion in video games explores the issue.
Playing violent video games doesn’t make kids more aggressive.
AP Photo/Paul Sakuma
For years, there have been questions about research showing connections between playing violent video games and aggressive behavior.
Video game controller/Shutterstock
Critical standards of evidence must be met to merit the WHO’s new diagnostic category for addicted gamers.
Chinese giant.
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Tencent’s monetisation strategy so far has been counter-intuitive to the traditional way of doing business.
Next year’s must-have games include a number of sequels to popular franchises.
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From Harry Potter: Wizards Unite to The Last of Us Part 2, the new year promises some exciting releases in the world of gaming.
Atari
E.T.: The Extra Terrestrial has some stiff competition when it comes to terrible computer game design.
Players of video game Star Wars Battlefront II can emulate a dogfight from the new film Star Wars: The Last Jedi in TIE and X-wing fighters.
(Handout)
Star Wars Battlefront II, which lets you play parts of Star Wars: The Last Jedi, ignited debate among gamers, industry and governments that may change how video games are played and make money.