Nintendo has a history of innovation in the console market, and the Switch follows suit. But it trades power for flexibility, and it's unknown yet whether that's what gamers want.
Video games aren't just fun, they can also be potent therapeutic devices. The OrbIT has shown it can help children with cerebral palsy to improve their hand function.
The vast majority of video game movie adaptions are commercial and critical failures. But with big budgets, dedicated fans and real talent involved, what's going wrong?
Automated systems that watch online chats and flag racist, sexist and bullying behavior could help curtail internet abuse.
We recently set up a Foldit competition between gamers, undergraduate students and professional scientists. The winner might surprise you – and offer important possibilities for scientific research.
Videogaming's rich cultural history is already being lost. We need to do more to save it.
Is there a way to objectively measure players' subjective enjoyment of any given video game?
There is no doubt that virtual reality is the next big thing. But for families with young children, it may be wiser to wait a little before leaping headlong into this new reality.
Does including torture or other human rights violations in video games trivialize the actions? Or might it force us to think more critically about them?
Can skateboarding – with its anti-establishment ethos and emphasis on individuality – mesh with the corporatized Olympics?
Cities seeking to attract creative industries have relied heavily on the cluster concept. New research suggests a technology-driven transformation of how the sector works calls for a new approach.
Apps, games and technologies like Pokémon Go should be approached with an open mind as they offer many potential avenues to employ an engaging, student-centred approach to education.
What happens when games and social media infiltrate society to the point that we all become avatars and anonymous usernames?
We've had enough studies suggesting that games are good for us. We need to start asking why.
Nick Xenophon wants to crack down on first-person shooter games, which he claims are a form of gambling. But his stance oversimplifies the way these games are played.
Five popular activities rated for their restorative power.
There is agreement that violent video games lead to aggression. But one can't accurately predict a rampage shooting based on exposure to violent video games or any other single factor.
A key element of enjoyment, it turns out, is the ability to fully experience a game. What ethical obligations do game designers have to ensure this?
Warcraft: the Beginning is based on the wildly popular game World of Warcraft – a fantasy escape for tens of millions of people. Yet watching the film brings home uncomfortable truths about race.
Pokémon's new augmented reality app reveals the challenges we'll face when robots and other autonomous technologies become commonplace.